


- Visual studio 2012 how to#
- Visual studio 2012 install#
- Visual studio 2012 64 Bit#
- Visual studio 2012 32 bit#
The wxWidgets port in vcpkg is kept up to date by Microsoft team members and community contributors.
Visual studio 2012 install#
You can download and install wxWidgets using the vcpkg dependency manager: > git clone If you need to rebuild, use "clean" target first or "nmake /a". To verify your build, change the directory to %WXWIN%\samples\minimal and run the same nmake command (with the same parameters there), this should create a working minimal wxWidgets sample. See Make Parameters for more information about the additional parameters that can be specified on the command line.
Visual studio 2012 64 Bit#
To build a 64 bit release DLL version from an 圆4 command prompt.
Visual studio 2012 32 bit#
To build a 32 bit release DLL version from an x86 command prompt, or > nmake /f makefile.vc BUILD=release SHARED=1 TARGET_CPU=X64 To build a release version or > nmake /f makefile.vc BUILD=release SHARED=1 TARGET_CPU=X86 You can also do > nmake /f makefile.vc BUILD=release To build wxWidgets in the default debug configuration as a static library. In this window, change directory to %WXWIN%\build\msw and type > nmake /f makefile.vc This needs to be done from the "Visual Studio Command Prompt" window, which can be opened using a shortcut installed to the "Start" menu or the "Start" screen by MSVS installation. WxWidgets can also be built from the command line using the provided makefiles.

Simply do the build again, up to 3 times, to fix this. Notice that when building a DLL configuration, you may need to perform the build several times because the projects are not always built in the correct order, and this may result in link errors. Simply open wx_vcN.sln (for N=8, 9, 10, 11, 12, 14, 15 or 16) file, select the appropriate configuration (Debug or Release, static or DLL) and build the solution. Microsoft Visual C++ Compilation From the IDE
Visual studio 2012 how to#
The following sections explain how to compile wxWidgets with each supported compiler, see the "Building Applications" section about the instructions for building your application using wxWidgets.Īll makefiles and project are located in build directory. While this is not actually required, this makes using the library more convenient and this environment variable is used in the examples below. notably do not choose a location under "C:\Program Files", as this risks creating problems with makefiles and other command-line tools.Īfter choosing the directory location, please define WXWIN environment variable containing the full path to this directory. It is strongly advised to avoid using spaces in the name of this directory, i.e. The first step, which you may have already performed, unless you are reading this file online, is to download the source archive and uncompress it in any directory. If you use CMake, please see CMake Overview for building wxWidgets using it. Otherwise, or if you want to build a configuration of the library different from the default one, you need to build the library from sources before using it. In this case, just uncompress the binaries archive under any directory and skip to Building Applications Using wxWidgets part. If you are using one of the supported compilers, you can use pre-built binaries. This is wxWidgets for Microsoft Windows (XP, Vista, 7, 8, 10, etc) including both 32 bit and 64 bit versions.
